Interview: Jay Stuckwisch, Twisted Pixel

In my travels, I have been fortunate enough to talk to some really fascinating employees in the video game industry. One of my personal interests in these people is to hear their journey, how they started a career that ultimately led them into one of the most lucrative (yet intense) industries in the world.

I had the chance to catch a few minutes with Jay Stuckwisch, an artist and PR/Marketing person for Twisted Pixel Studios. Formed in 2006, TP moved down to Austin in 2008 as it is a growing bubble for independent developers. With early successful titles like The Maw, ‘Splosion Man (and it’s follow-up Ms. ‘Splosion Man) and Gunstringer, TP earned great success on the XBLA market and, last year, was acquired by Microsoft. With a publisher at their backs and a robust team of 30 talented developers, Twisted Pixel is fast becoming a common name in the gaming industry. I spoke with Jay about their recent success and what changes have occurred since their acquisition. Hope you enjoy!

See you in the next level,

Gray

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One thought on “Interview: Jay Stuckwisch, Twisted Pixel

  1. Prof. Ham says:

    Great interview!

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